Leauge Games - Victoria Hills Women's Golf Association


Title Description

12 Balls of Christmas

Choose 12 best net balls from each player in the foursome. Add all four net scores together for a team score.

12 Hole Mystery

Following play 12 holes will be randomly drawn to count for the game. Total the net scores on those 12 holes for your game score.

3 IN 1

3 IN 1: Play a different game every six holes. Example of one variation of the game: Holes 1 ‐6: Best Ball Foursome; Holes 7‐12: 1 Low Gross & 1 Low Net; Holes 13 – 18: Angel Ball. Be creative with this format and have fun. 

3's & 5's

 Count only your score on par 3s and par 5s for today's money game. 

6 - 6 - 6

666 tournament: holes 1-6 Best Ball, holes 7- 12 Alternate shot; holes 13-18 Scramble

9 Hole Mystery

HOLE MYSTERY: While players are on the course the pro randomly chooses/draws any nine of the eighteen holes to be used for the game. Add 9 holes for net score.

Against All Odds

AGAINST ALL ODDS: Total NET of all odd numbered holes wins the game. (1,3,5,7,9,11,13,15,17) 

Arizona Shuffle

 ARIZONA SHUFFLE: Par-3 holes, one low ball counts as the team score; Par-4 holes, two low balls are combined for the team score; Par-5 holes; three low balls are combined for the team scores.

Awesome Threesome

Each player selects their best net three pars 3 holes, best net three par 4 holes; best net three par 5 holes.

Bah Humbug Scramble/

Everyone tees off. Choose the best drive of the foursome and everyone hits from there (within 1 club length). Each player will need one tee shot on the front nine and one tee shot on the back nine. Tee boxes will be at odd places. There will be some greens where you have to use a "different" putter.

Beat The Pro

Beat The VHGWA Champion

Beat the present Champion

Best Ball

Best ball can be played using 2-, 3- or 4-person teams. Each player on the team plays his or her own golf ball throughout the round, and on each hole the low score - or "best ball" - of the group serves as the team score. For example: On the first hole, Player A gets a 5, B gets a 4, C gets a 6, D gets a 6, so the team score for that hole is 4, because the low score of the group was B's 4.

Better Nine

BETTER NINE: Stroke play. Count all stokes, putt all balls out. Use total of front 9 or total of back 9, whichever is better.  

Bingo, Bango, Bongo

1 point if your tee shot lands in the fairway. 1 point if you get to the green in regulation. 1 point if you have the fewest putts in your group. Winner will be the golfer with the most points.

Black Ball

 BLACK BALL: Each player is designated 6 holes (3 holes if playing only 9 holes). Two net scores are counted on each hole, the person's score that is designated for that hole plus the best ball of the other two.

Blind Partners

Play 18-hole stroke play. Partners will be drawn after play. Both net scores are used.

Cha Cha Cha

In the 4 Women Cha Cha Cha format, each member of the team plays his or her ball throughout. But a 3-hole rotation exists for determining how many scores are used to create the team score. On the first hole (Cha), the one low ball counts as the team score. On the second hole (cha cha), the two low balls combined count as the team score. On the third hole (cha cha cha) the three low balls combined count as the team score. The rotation starts over on the fourth hole.

Choose Your Best 3's

 Choose (3) Par 3's - (3) Par 4's - (3) Par 5's for your NET Score.

Consecutive Nines

Choose any nine holes in a row, and subtract half your handicap. (For example, you may use holes 1 thru 9, 2 thru 10, 3 thru 11, 4 thru 12 and so forth up to 10 thru 18.)

Crazy 8's

Net scores on Par 3's and Par 5's

Criss Cross After

Front 9 holes are paired up with the corresponding Back 9 hole. In other words, think of No. 1 and No. 10 as a pair, No. 2 and No. 11, No. 3 and No. 12, and so on up to No. 9 and No. 18. Following the round, compare the scores you recorded on No. 1 and No. 10 and circle the lower of the two. Compare No. 2 and No. 11 and circle the lower of the two, and so on through No. 9 and No. 18. Then add up the 9 holes you've circled for your total score.

Criss Cross Before Play

Best net score for 9 holes from either 1 or 10; 2 or 3; 11 or 12; 4 or 13; 5 or 14; 6 or 15; 7 or 16; 8 or 17 and 9 or 18. You will make your choice, by circling the hole you choose, before teeing off on your first hole. You cannot change your hole selection during play.

David And Goliath

DAVID & GOLIATH: Total NET scores for the five longest holes on the golf course. Add this number to total NET scores for the four shortest holes on the golf course, to arrive at a 9-hole gross score. DOUBLE DOWN: Choose lowest net score from either front or back nine and then double that score. 

Double Your Pleasure Nine

Pick your best nine holes (2-par 3s, 2-par 5s and 5-par 4s net.

Easy Peasy

EASY PEASY: Net scores count from the nine easiest holes (3,6,7,8,11,12,14,16,17). Low net wins

Envelope Game

Even Stevens

NET scores of all even holes.

Fairways and Greens

 One point for hitting the fairway from the tee, one point for reaching the green in regulation.

Field Shots

Deduct putts on surface of greens from net score.

Firecracker DUDS

Six holes that are determined by the pro shop will be drawn and designated DUDS. These will be subtracted from your net score. That will be your final score. Low score wins.

Flag Tournament

 Players begin the round with an allotment of strokes, and then play the golf course until their strokes run out. Flags are planted with players final shot.  The player who stakes their flag the farthest around the course is the winner. Pro Shop will be using 80% of players handicap strokes to speed play.  

Fours Have It

Use only net par 4's.

Foursomes

Two players form a team and hit alternate shots at each hole until the hole out. One players tees off on the even holes and one player tees off on the odd holes. Handicap allowance is half of the combined total of both players.

Golden Ball

 Same as Pink Ball  - On each hole, one player uses the Golden Ball, everyone tees off, and play a scramble, and on each hole, two of the players scores are combined for the team score. One of those is the low score among three golfers using their regular balls, and the other is the player using the Golden Ball.  The Golden Ball score is kept separately for each group.  The team with the lowest Golden Ball Score wins a bonus prize.  

Good/Bad/Ugly

GOOD / BAD/ UGLY: Use 3 best net ball scores on par 3.s, 5 best net balls on par 4's, and worst net best ball score on par 5's. 

Gross/Net

 Use your gross score from one nine and your net score from the other nine.

Groundhog Day

If, once a player has taken a normal putting stance, her shadow covers any part of the hole, the putt is conceded.

Guess Your Score

GUESS YOUR SCORE: At sign-in, predict gross score. Winner(s) is closest to actual score without going over. 

Hate 'Em

Choose three of your hated holes before the round starts write down a par on each. A stipulation that applies is that the three holes must be comprised of one par 3, one par 4 and one par 5. Played with full handicaps. At the end of the round, add up the strokes (including the three pars on your Hate 'Em holes).

Honest Jane

Each player predicts their GROSS score they will shoot. At the end of the round, the TEAM who came closest without going over to their predicted score wins.

IF

IF: Throw out worst hole 

Individual Stableford

Players will receive points for individual events that occur during a round of golf. High score wins.

Lagging

After all players get on the green (regardless of the number of strokes), the player closest to the hole gets 3 points; the net player closest to the hole gets 2 points; the next player closest to the hole gets 1 point. If there is a fourth player, the score is 0. Total the points for all 18 holes.

Lone Ranger

LONE RANGER: The Lone Ranger format is a fun game that is played with foursomes. Every hole, one player in that foursome is assigned to be the Lone Ranger. On the 1st hole, player in position 1 in the pairings will act as the Lone Ranger. On the 2nd hole, player in position 2 in the pairings will act as the Lone Ranger. On the 3rd, player in position 3. On the 4th, player in position 4. The cycle then repeats throughout the rest of the round. When playing this format, you will count the Lone Ranger's ball as well as the best ball of the other 3 players. So, two balls will be counted on each hole.
A great option to indicate who is the Lone Ranger on the printed scorecard is to highlight the lone ranger's cell for every hole.
 

Low Gross/Low Net

Total Gross; Total Net

Low Net

Total Net score.

Low Net/Low Putts - VIP Qualifier-Cypress Head

Low Putts

Keep track of your number of putts throughout the round. At the end of the round, total up the putts. Once your ball lands on the green, you start counting your putts. If you land on the green and then roll off the green, this still counts as a stroke.

Lucky 13

At the end of the round you will have circled 13 holes to count as your total NET score.

The catch is after you complete each hole you must decide then if that hole will be counted as one of your 13 holes for your NET score.

Match Play

Mutt & Jeff

Count the net scores for all par 3's and par 5's.

Nassau-Individual

Best Net Score on the Front 9 - Best Net Score on the Back 9 - and Best Net Total Score. Each flight will have a winner for all 3 categories. You can only win once.

No Alibi

 Drop your 3 worst NET holes

O.N.E.S.

Use only the scores fo the holes that begin with the letters O, N, E and S. (1, 6, 7, 8, 9, 11, 16, 17, 18).

Odd (front) & Even (back)

Odd/Even

Game score is the total of the odd numbered holes on the front nine and the even numbered holes on the back nine.

Odds and Evens Team Game

 One net score of team on odd holes, two net scores of team on even holes. Can be played with 2, 3, or 4 person teams.

OH, NO!!! OH, YES!!!

Before tee off, choose any 2 par 5's, 2 par 3's and 5 par 4's for the game. You may not change holes after tee off. These 9 holes are your net score for the game.

One and One

One Gross and One Net score from each foursome. May not use the same ball.

Par 4s Net

Pick Your Clubs

 Players will use a designated number of clubs to play the round. Low net score wins.

Pink Ball

Each player, in succession, will play the PINK ball from tee to green. Rotate the PINK ball around team so that a different player uses it on each hole. Put the score for PINK Ball in the Pink Ball Score Box. If you lose the PINK ball, your team is out of the game; whoever returns the PINK Ball at the end of the game, will be counted in for the game. Keep your own individual 18 hole score to post.

Points

Putt For Dough

Quick Draw Nine

While players are on the course. the pro randomly chooses/draws any nine of the eighteen holes to be used for the game. When players finish, they add the scores for those nine holes and subtract half their handicap.

Quota

QUOTA: Your score on a hole earns you points in a quota tournament, and this is the most common way points are awarded: Bogeys - 1 point; Pars - 2 points; Birdies - 4 points; Eagles - 8 points. Note that these points are for gross pars, gross birdies and so on. (This is because your handicap is used in determining your quota goal.)
QUOTA FORMAT 1: EACH GOLFER BEGINS WITH POINTS AND TRIES TO BEAT 36. The goal is beat a target of 36 points, and the golfer who exceeds that goal by the most is the winner. But every golfer begins with a certain amount of points. Start by determining your course handicap. Let's say your course handicap is 10; then 10 is your starting amount of points. You tee off No. 1 with 10 points. If you par the first hole, you earn 2 points, and now you're at 12. And so on. Let's say your course handicap is 24; then you begin with 24 points. If you double bogey the first hole, you earn no points and are still at 24. If you bogey the second hole, you earn one point and now have 25. (Remember, we're talking about gross scores, not net scores.) And so on. If you finish with 42 points, you beat the quota by six points, or +6. If you finish with 30 points, you finish at -6.
 

Scotch Golf

 SCOTCH GOLF: Two golfers play as a team and alternate hitting the same golf ball.
Example: Players A and B are partners. They decide among themselves who tees off first on the first hole. They decide on Player A to hit the opening tee ball. A hits the tee shot. Then Player B hits the second shot. The third stroke is played by Player A. Then Player B hits the fourth. They alternate hitting shots until the ball is in the hole.

Scramble

A scramble is where the team consists of two, three or four players. After each shot, the best of the shots is selected, and all players play from that spot (no more than 1 club length in a similar lie and no closer to the hole) until the ball is holed. One team score is recorded.

Selective 9

Each player may choose either the front nine or the back nine for scoring.

Shamble

Everyone tee off. Choose the best drive of the foursome. Everyone hits from that position (within 1 club-length) and plays her own ball from there. Count two best nets scores.

Stableford

In Stableford, you play against everyone else in your foursome (or if you have multiple foursomes, everyone else who is playing that day). The game is based on a point system, where the points you earn are determined by your score on the hole. High score wins.

Step Aside Scramble

STEP ASIDE SCRAMBLE: Members of each 4-person team in the tournament play a scramble, but the golfer whose ball is chosen for each shot has to sit out the next stroke. 

Sucker In The Bucket

All players tee off and play their own ball until all have putted out. The player with the best net score, circle that score. Hole #2: All players tee off and play their own ball until all have putted out. Of the remaining three (3) players, circle the best net score. Hole #3: All players tee off and play their own ball until all have putted out. Of the remaining two (2) players, circle the best net score. Hole #4: All players tee off and play their own ball until all have putted out. The remaining last player must use their score and is known as "The Sucker In The Bucket". On Hole #5, you start over and following the same rules as Hole #1 through #4. (If you do not have a foursome, follow the rules based on the number of players you have in your group.

Survivor

SURVIVOR: Four players to a team. For the first 8 holes the team uses two net best balls of the four. After 8 holes, the team must “vote” off a player. For the next 5 holes, the team may use two net best balls from the remaining 3 players. After the 13th hole, the team will then “vote” off another player. For the next 2 holes the team will count the two scores from the remaining 2 players. After completing 16 holes, the team will “vote” off the 3rd player. The last player should have two holes remaining, where her score will count for the team twice! Circle final survivor on your scorecard. However, if any player, who has been voted off, passes a rewards challenge, they can come back for a one hole visit to the island. The reward challenge is to get net par on the prior hole and you’re qualified to be included in the next hole only, unless you get another net par which qualifies you for the next hole and so on. 

Synchronized Swimming

 SYNCHRONIZED SWIMMING
Winner has the lowest net score for all of the holes that do not have water. Cards will be marked with holes that have water.

T''s & F's

A T and F tournament counts only scores recorded on holes beginning with "T" or "F".

Team 1 - 2 - 3

For team score, use best 3 scores on Par 3's, best 2 scores on Par 4's and best 1 score on Par 5's.

Team Best Two Balls

 Two best net balls on each hole count for the team score.

Team Blind Nine

After completing play, 9 numbers out of 18 will be drawn and only those holes will count towards the team score. Keep the team net score for each hole.

Tee To Green

TEE TO GREEN: Count only the balls from tee to green – no putts 

Texas Scramble

Team Event Everyone hits their drive. Pick the longest drive and everyone plays their own ball through the green. Handicaps will be adjusted and used. Two best net balls for scoring each hole.

The RSM Classic Pick Your Pro!

Hosted by Davis Love III, The RSM Classic is an official PGA TOUR event held on the Seaside and Plantation golf courses at Sea Island Golf Club on St. Simons Island, Georgia November 12 -18, 2019

On November 12th, players will select a Pro playing in the RSM Classic as their partner (We will have a list of the Pro’s playing in the cart and a place on your scorecard to write the Pro's name who you selected to be your partner) The players score will consist of their NET score on November 12 and the Pro they selected as their partner on the final round on November 18th.  Winners will be announced at the following lunch/meeting.

If your PRO does not make the cut during the weekend neither do you! Pick carefully!

Three Blind Mice

THREE BLIND MICE: Keep score of all players. Once the scorecards are turned into the game organizers, 3 holes will randomly be drawn. Everyone's scores on those 3 holes are thrown out. The players with the lowest net scores win in their respective division.

Three, Two, One

THREE, TWO, ONE: For team score. use best 3 scores on Par 3's, best 2 scores on Par 4's and best 1 score on Par 5's. Use individual's net score. 

Throw Out 2

 At the end of play, you may throw out the worst hole on each nine. The remaining 16 net scores count for the game.

Throw Out Three

At the end of 18 holes, choose one (1) Par 3, one (1) Par 4 and one (1) Par 5 hole to toss out. Add the remaining 15 net holes.

Trouble

The main idea of this tournament is to avoid "Trouble". Players receive points for the amount of trouble they get into. The players with the fewest points win. Points are received as follows: Trouble Points: 3 Putt-2 Points; 4 Putt-3 Points; Lost Ball-2 Points; Out of Bounds-2 Points; Ball in Sand Trap-2 Points; Ball in a Water Hazard-2 Points; Hit any Part of a Tree-1 Point.

Uglies

 UGLIES - net 9 hardest handicapped holes

Viva Las Vegas

VIVA LAS VEGAS: Each player is assigned a card suit. After playing, hole cards will be waiting on the next tee box to let you know which net score you will use from the last hole. One‐eyed Jacks are wild ‐ choose the lowest net score of the players 

Who's Your Partner?

A simple game but one with a little intrigue. You simply play your 18-hole round and then after everyone has completed you randomly draw names to pair everyone up with another player.

Win, Place And Show

WIN, PLACE and SHOW: On each hole, the player with the low net score wins 3 points, the second lowest wins 2 points, and the third lowest wins 1 point. Ties are allotted the same score. The overall winner is the one with the most points.