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GHIN: Golf Handicap and Information Network

USGA Golf Etiquette 101

Test Your Knowledge of the Rules of Golf

Rule of the Day

Golf Games


printMeListed below are the active games identified with our league. Click on the printer image to print a copy of the games.

Title Description
O.N.E.S. Use only the scores fo the holes that begin with the letters O, N, E and S. (1, 6, 7, 8, 9, 11, 16, 17, 18).
Odd/Even

Game score is the total of the odd numbered holes on the front nine and the even numbered holes on the back nine.

Odds and Evens Team Game

 One net score of team on odd holes, two net scores of team on even holes. Can be played with 2, 3, or 4 person teams.

OH, NO!!! OH, YES!!! Before tee off, choose any 2 par 5's, 2 par 3's and 5 par 4's for the game. You may not change holes after tee off. These 9 holes are your net score for the game.
One and One One Gross and One Net score from each foursome. May not use the same ball.
Pick Your Clubs

 Players will use a designated number of clubs to play the round. Low net score wins.

Pink Ball Each player, in succession, will play the PINK ball from tee to green. Rotate the PINK ball around team so that a different player uses it on each hole. Put the score for PINK Ball in the Pink Ball Score Box. If you lose the PINK ball, your team is out of the game; whoever returns the PINK Ball at the end of the game, will be counted in for the game. Keep your own individual 18 hole score to post.
Quick Draw Nine While players are on the course. the pro randomly chooses/draws any nine of the eighteen holes to be used for the game. When players finish, they add the scores for those nine holes and subtract half their handicap.
Quota

QUOTA: Your score on a hole earns you points in a quota tournament, and this is the most common way points are awarded: Bogeys - 1 point; Pars - 2 points; Birdies - 4 points; Eagles - 8 points. Note that these points are for gross pars, gross birdies and so on. (This is because your handicap is used in determining your quota goal.)
QUOTA FORMAT 1: EACH GOLFER BEGINS WITH POINTS AND TRIES TO BEAT 36. The goal is beat a target of 36 points, and the golfer who exceeds that goal by the most is the winner. But every golfer begins with a certain amount of points. Start by determining your course handicap. Let's say your course handicap is 10; then 10 is your starting amount of points. You tee off No. 1 with 10 points. If you par the first hole, you earn 2 points, and now you're at 12. And so on. Let's say your course handicap is 24; then you begin with 24 points. If you double bogey the first hole, you earn no points and are still at 24. If you bogey the second hole, you earn one point and now have 25. (Remember, we're talking about gross scores, not net scores.) And so on. If you finish with 42 points, you beat the quota by six points, or +6. If you finish with 30 points, you finish at -6.
 

Scotch Golf

 SCOTCH GOLF: Two golfers play as a team and alternate hitting the same golf ball.
Example: Players A and B are partners. They decide among themselves who tees off first on the first hole. They decide on Player A to hit the opening tee ball. A hits the tee shot. Then Player B hits the second shot. The third stroke is played by Player A. Then Player B hits the fourth. They alternate hitting shots until the ball is in the hole.

Scramble A scramble is where the team consists of two, three or four players. After each shot, the best of the shots is selected, and all players play from that spot (no more than 1 club length in a similar lie and no closer to the hole) until the ball is holed. One team score is recorded.
Selective 9 Each player may choose either the front nine or the back nine for scoring.
Shamble Everyone tee off. Choose the best drive of the foursome. Everyone hits from that position (within 1 club-length) and plays her own ball from there. Count two best nets scores.
Stableford In Stableford, you play against everyone else in your foursome (or if you have multiple foursomes, everyone else who is playing that day). The game is based on a point system, where the points you earn are determined by your score on the hole. High score wins.
Step Aside Scramble

STEP ASIDE SCRAMBLE: Members of each 4-person team in the tournament play a scramble, but the golfer whose ball is chosen for each shot has to sit out the next stroke. 

Sucker In The Bucket All players tee off and play their own ball until all have putted out. The player with the best net score, circle that score. Hole #2: All players tee off and play their own ball until all have putted out. Of the remaining three (3) players, circle the best net score. Hole #3: All players tee off and play their own ball until all have putted out. Of the remaining two (2) players, circle the best net score. Hole #4: All players tee off and play their own ball until all have putted out. The remaining last player must use their score and is known as "The Sucker In The Bucket". On Hole #5, you start over and following the same rules as Hole #1 through #4. (If you do not have a foursome, follow the rules based on the number of players you have in your group.
Survivor

SURVIVOR: Four players to a team. For the first 8 holes the team uses two net best balls of the four. After 8 holes, the team must “vote” off a player. For the next 5 holes, the team may use two net best balls from the remaining 3 players. After the 13th hole, the team will then “vote” off another player. For the next 2 holes the team will count the two scores from the remaining 2 players. After completing 16 holes, the team will “vote” off the 3rd player. The last player should have two holes remaining, where her score will count for the team twice! Circle final survivor on your scorecard. However, if any player, who has been voted off, passes a rewards challenge, they can come back for a one hole visit to the island. The reward challenge is to get net par on the prior hole and you’re qualified to be included in the next hole only, unless you get another net par which qualifies you for the next hole and so on. 

Synchronized Swimming

 SYNCHRONIZED SWIMMING
Winner has the lowest net score for all of the holes that do not have water. Cards will be marked with holes that have water.

T''s & F's A T and F tournament counts only scores recorded on holes beginning with "T" or "F".
Team 1 - 2 - 3 For team score, use best 3 scores on Par 3's, best 2 scores on Par 4's and best 1 score on Par 5's.
Team Best Two Balls

 Two best net balls on each hole count for the team score.

Team Blind Nine After completing play, 9 numbers out of 18 will be drawn and only those holes will count towards the team score. Keep the team net score for each hole.
Tee To Green

TEE TO GREEN: Count only the balls from tee to green – no putts 

Texas Scramble

Team Event Everyone hits their drive. Pick the longest drive and everyone plays their own ball through the green. Handicaps will be adjusted and used. Two best net balls for scoring each hole.

The RSM Classic Pick Your Pro!

Hosted by Davis Love III, The RSM Classic is an official PGA TOUR event held on the Seaside and Plantation golf courses at Sea Island Golf Club on St. Simons Island, Georgia November 12 -18, 2019

On November 12th, players will select a Pro playing in the RSM Classic as their partner (We will have a list of the Pro’s playing in the cart and a place on your scorecard to write the Pro's name who you selected to be your partner) The players score will consist of their NET score on November 12 and the Pro they selected as their partner on the final round on November 18th.  Winners will be announced at the following lunch/meeting.

If your PRO does not make the cut during the weekend neither do you! Pick carefully!

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